About The Studio

The Studio Community

The Studio aims to foster:

Collaboration

A spirit of collaboration and a willingness to share

Creativity

Inspiring the media and entertainment, creative and tech communities

Education

Inspire learning through formal and informal education

Global Vision

The ability to dream big

The Studio aims to

Capture the dynamic and creative spirit of the start-up community within The Studio community

Foster the next generation of media, entertainment, games and creative technology companies

Redefine what media and entertainment is

Re-imagine experiences at every level

Join the Community

You’ll receive a monthly newsletter, be invited to events, seminars, pitch sessions and other activities.

Join Here

The big picture

Startups

What is a media-tech startup?

They are digital and scalable platforms, businesses, products or services. Or businesses and platforms leveraging technology to reach a significant market.

Virtual reality and augmented reality are examples said to be “on the cusp of a golden age” and interest extends well beyond the games and entertainment industry.

Generally, startups in media and entertainment can loosely be defined as either “little tech with big media”, “big media with little tech” or a hybrid.

Most startups are software based but hardware and IoT (Internet of Things) are also part of the media-tech and creative-tech startup categories.

Examples:

90 Seconds, Stackla, Incoming Media, Anime Lab, Netflix, Wipster, Portal Entertainment, Tuned Global, Buzzfeed, Contextly, Tugg, Fan Force, Biteable, Hipster Whale, Reelhouse, The Conversation.

What’s a creative-tech startup?

Creative-tech startups, find a new way of combining creative and technical skills to create cross-disciplinary businesses, products or services.

The creative industries encompass art, design, fashion, screen, advertising, product design, digital media, multimedia and games.

Examples

Examples of creative tech companies include Shoes of Prey, Fame and Partners, Shapeways, Holition, Ringly, and Oculus Rift

Example of opportunities for media-tech startups

MEDIA BUSINESS

  • Media Landscape and Overview
  • Market Sizing
  • Media Consumption
  • Media and Audience
  • Measurement
  • Regulation Impacts on Media
  • Advertising in Media
  • Content and Ownership
  • International Distribution

MEDIA TECHNOLOGIES

  • Multi-platform Development
  • Technologies
  • Scaling Growth & Handling
  • Competition
  • Search and Discovery of Content
  • Context Aware Solutions
  • Cross-Platform Video Technologies

FUTURE OF MEDIA

  • Current vs. Future of Media
  • Shifting Value Chain
  • Future of Distribution
  • Future of Advertising
  • Disruptive Technologies
  • MEDIA BUSINESS

    • Media Landscape and Overview
    • Market Sizing
    • Media Consumption
    • Media and Audience
    • Measurement
    • Regulation Impacts on Media
    • Advertising in Media
    • Content and Ownership
    • International Distribution
  • MEDIA TECHNOLOGIES

    • Multi-platform Development
    • Technologies
    • Scaling Growth & Handling
    • Competition
    • Search and Discovery of Content
    • Context Aware Solutions
    • Cross-Platform Video Technologies
  • FUTURE OF MEDIA

    • Current vs. Future of Media
    • Shifting Value Chain
    • Future of Distribution
    • Future of Advertising
    • Disruptive Technologies

* Reference, Time Warner 2015